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How to Play

Unseen Lands stories are parser games. You type what you want to do. The story answers. You keep going until the place gives way.

Start here

These three commands solve more problems than anything else.

> look
> examine thing
> inventory
If something feels important, examine it. If you’re unsure what you can do, look again.

Moving around

Short directions are the standard. Full words usually work too.

> north / south / east / west
> up / down
> in / out
When the story tells you “to the north…” that’s a real exit. Try it.

Interacting with things

Most actions are simple verb + noun.

  • take / get / drop
  • open / close
  • use thing
  • read / push / pull
  • talk / ask
If the game doesn’t understand a phrasing, try a simpler version: one verb, one noun.

When you’re stuck

Do a tight, careful sweep. Don’t brute force the whole dictionary.

  • look again and reread slowly
  • examine every solid noun
  • try a different approach: listen, feel, search
  • check exits, especially out and in
  • verify your tools: inventory
If a room is dark or unclear, the story will often respond better to sensory actions than visual ones.

Saving, quitting, and returning

Unseen Lands keeps things simple.

  • Progress saves automatically inside each story.
  • You can type save for a manual checkpoint.
  • Type quit to return to the main site.

One last rule

These places reward attention.

Read the response.
Then act like you’re really there.
If you treat the text as scenery, it stays scenery. If you treat it as a place, it starts behaving like one.