Unseen Lands is a small collection of parser-style interactive stories, the kind you don’t just read, you inhabit. You don’t click dialogue options or follow a highlighted path. You type what you try, and the world answers back. Sometimes it rewards patience. Sometimes it punishes certainty. Each story is a place shaped by its own rules, its own silences, and its own way of responding when you linger, test, or press where you perhaps shouldn’t.
These are not stories meant to be rushed. They are built for the quiet moments, for the player who slows down and listens. For the one who tries the extra sentence, checks the corner nobody checks, picks up the object everyone else ignores. In a parser, your intention matters. Your wording matters. Your stubbornness matters. You are not watching a hero. You are making one, one decision at a time, with your hands on the language.
There’s a particular feeling a parser can give you when the screen goes still and you realize the next step is not a button, it’s you. Your courage. Your curiosity. Your willingness to press into the unknown with nothing but words and a stubborn heart. Some doors open for force. Others open for respect. Some truths appear only after you’ve circled them long enough to admit what you’re afraid of finding.
Not every story wants an ending. Some resist closure. Some don’t want to be “solved” so much as witnessed. They want someone willing to stand still long enough to notice what changes, and what quietly refuses to. They want the moment where you realize you are no longer exploring the place, the place is exploring you.
Choose one below when you are ready. What you change will stay changed. What you leave untouched may not remain as you expect.